![]() I bounced off of SS1 multiple times in the 90s. I never played SS1 for more than an hour or so, and what surprised me is how uncomplicated it is once you can play it with an interface that isn't like trying to order drive-through with morse code"I agree with this. I just feel what's present here is pretty darn true to the original in that regard. If I let small aesthetic peeves of mine tarnish a game, I'd have very few games to enjoy, because I'm picky about art style, characterization, etc. You're entitled to them, of course, but I'm just hoping they're not your main complaints. Those things, to me, are much more interesting to discuss or see discussed than such nitpicks. Perhaps you did earlier in the thread and I missed it, but I'd be curious to hear your thoughts on the remake's gameplay and design, or any changes that aren't so superficial. As soon as you wake up on Citadel, he essentially becomes the blank slate character for you to inhabit again. more palpable with one quick flip of his middle finger, something a cyber-criminal with an ironic T-Shirt (who is heavily implied to be a punk) would, in my opinion, totally do. Night Dive clearly just expanded upon the very little that was there to make his views towards authority, etc. ![]() Regarding his "cringey" new personality, also, the dude had a ponytail and wore a "smiley face shot in the head" T-Shirt. ![]() We also technically do NOT know that their glowing circuits, etc. In most cutscene images he had none, yes, but these sure look like gloves to me.Įven if he just has weird hands there and it's not gloves, my point remains that the addition of lit up gloves is such a bizarre thing to get hung up upon.
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